![]() stereo cubemaps : 19056×1588 (the OTOY format used on the Gear VR is 18432×1536).For the different 360° formats this means : The default monocular horizontal FOV of the Rift is 79.55°, the horizontal resolution per eye is 1080 pixels, the render target size is ~1.7 to compensate for distortion, so the render target size per eye is ~1404×1560 and has ~17.6 PPD (pixels/degree). For cube maps for each face we use 2048px.Ī great answer to this question has been supplied on Reddit Here at LearnBrite we typically use 8192x40×2048, jpg for spherical panoramas. ![]() jpg files to What is the maximum viewable resolution for a 360 photograph? Change the “ diffuseMap ” to the URL of your 360 photo or video.Click the “ Edit ” button – the object’s properties will unfold below.Scroll the list to find “ Skybox ” (or “ Panorama ” in some cases).In the modal that opens, insert the URL of your 360.If it isn’t, follow the instructions in the “ 360° before 2.10 ” 360° on 2.10+ If “ Panorama 360° ” is available in the list, follow the “ 360° on 2.10+ ” instructions. An easy way to know which path to follow is to check whether the “Panorama” option is available in the edit menu: We suggest using at least version 2.10 of the platform. The instructions to change the image will vary slightly depending on the space’s version. The space will be created with a completely white background. If your image is smaller, it is recommended to “pad” it with an appropriate color at the top or bottom, as opposed to changing it lengthwise. The width/height ratio for correctly formatted 360 media is 2:1, so an image 2000px wide will need to be 1000px high to be correctly mapped. Using a 360° as a background requires a space created using the 360 template. Navigating between 360 Videos with links 360 Space What is the maximum viewable resolution for a 360 photograph?
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